Toby Johnston of Nottingham in the UK writes,
Welcome aback to the second, added all-embracing allotment of my how-to adviser to Yu-Gi-Oh!, in which I will explain the Extra Deck, Admixture Summoning mechanics and the Action Phase, for if (hopefully when) you actuate to absolutely acquaintance the d for itself. Oh yeah, and if you haven’t apprehend the antecedent one, I’d absolutely acclaim you do, because otherwise, none of this may accomplish any faculty whatsoever unless you accept above-mentioned adeptness of Yu-Gi-Oh!
So, the Extra Deck. A assorted toolbox of (usually) calmly attainable cards, which added your gamestate and accommodate a advanced ambit of admission for the owner. This artisan is an basic allotment of Yu-Gi-Oh!, accepting been a allotment of the d aback its actual ancestry aback in 1999 for Japan and Asia (the OCG – Official Agenda Game), and 2002 for the US, Europe and the blow of the West (the TCG – Trading Agenda Game). However, I will be application the TCG timings and dates for the blow of this piece, as that’s apparently the accordant adaptation for best of the bodies account this (That said, if anyone is account this, and lives in an OCG territory, shout-outs to you I guess?).
Anyway, in the beginning, there were Fusions. And alone Fusions. From 2002 to 2008, these weirdly amethyst cards were the alone attainable affair to use in your Extra Deck, or at the time, Admixture Deck, a far cry from the assorted toolbox of today. At the alpha of the game, the meta was artlessly Set 4 Traps, Arouse La Jinn pass. That accepted to be absolutely boring, though, so best bodies clamoured for a added d (or so I’m told, I wasn’t really, you know, alive at that point). This accustomed with the addition of a new Normal Spell in the seventh set, Metamorphosis. This agenda let bodies arouse Admixture monsters in a abundant simpler way, rather than the accepted way, which was advised too abrogating in agreement of agenda advantage at that point, and, in abounding cases, is still today. Speaking of the Admixture Summoning mechanic, let’s burrow into the about affliction Extra Accouter mechanic, what it is, and why it’s advised to be so bad…
Fusion Summoning, abnormally at the time about its absolution in the aboriginal set of Yu-Gi-Oh!, Legend Of Blue-Eyes White Dragon (2002), was inherently a bad barter in agenda advantage. This is because, to Admixture Summon, you charge the abstracts listed on the card, as able-bodied as Polymerization. Polymerization is a Normal Spell agenda (Fusion Arouse 1 Admixture Monster from your Extra Deck, application monsters from your duke or acreage as Admixture Material). For those of you who don’t accept the gibberish that is Yu-Gi-Oh! agenda text, this basically says, “send monsters from your duke or acreage to the graveyard, whose names are on a admixture monster’s requirements, afresh arouse that monster.” The acumen that this is a about bad mechanic, is that, to Arouse 1 Admixture monster, you lose 3 cards, the Polymerization and the 2 monsters acclimated to Arouse it from your duke or field.
The above Metamorphosis was the adviser of a actual accepted format, alike amidst players today (I don’t absolutely get the action about it, but still), forth with the Quick-Play Spell Scapegoat (Special Arouse 4 “Sheep Tokens” (Beast/EARTH/Level 1/ 0 ATK/0 DEF) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Arouse added monsters this turn, but you can Normal Set), that specific architecture actuality GOAT Format. This architecture lasted from June to September 2005, and was initially heavily focused about Scapegoat and Metamorphosis, seeing as you could actuate Scapegoat during your opponent’s End Phase, afresh on your turn, use Metamorphosis to Summon Thousand-Eyes Restrict. (Level 1 / 0 ATK / 0/ DEF:“Relinquished” “Thousand-Eyes Idol“. Other monsters on the acreage cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that ambition to this agenda (max. 1). This card’s ATK/DEF become according to that able monster’s. If this agenda would be destroyed by battle, destroy that able monster instead.) In simple terms, this agenda basically steals a monster, takes its ATK and DEF and afresh uses it as aegis if it is destroyed.
This agenda was basic to the best accouter of that format, GOAT Control, because of Metamorphosis abating its artlessly difficult abstracts to acquire, forth with an calmly attainable Level 1, in a Sheep Token. Afterwards Metamorphosis was Banned in the aing Forbidden & Limited List (A affection in Yugioh which restricts the bulk of a assertive agenda players can use in their Decks), Admixture was anon best aback up afresh with the absolution of Cyber Dragons, who didn’t affliction about the accustomed bare in agenda advantage of Admixture Summoning, as they could end the Duel actual bound with monsters like Cyber Twin Dragon, which could advance alert and Cyber End Dragon, which dealt acute damage.
Speaking of battle, the Action Phase is the capital adjustment of inflicting accident in Yu-Gi-Oh!, and, as such, the capital way of acceptable the game. Afterwards your Capital Phase 1, the about-face amateur can access the Action Phase, in which you can attack. Monsters in Advance Position can acknowledge one advance during their controller’s Action Phase, unless their argument says otherwise. To attack, first, you charge acknowledge which monster you are advancing with, and which monster is the target. At this point, players can actuate Quick Effects, which don’t accept to affect the aggressive monsters, but are able to. Then, if the ambition is in Advance Position, the monsters’ ATK ethics are compared. Whichever monster has the lower amount at this point is destroyed, and its ambassador takes accident according to the aberration in ATK values. If they accept the aforementioned ATK value, both monsters are destroyed. If the ambition is in Defense Position, the advancing monster’s ATK is compared with the target’s DEF. If the DEF is lower, the ambition is destroyed, and no accident is taken. However, if the attacker’s ATK is lower, it is not destroyed, but (if anyone account this has watched the ARC-V anime) you still booty accident (equal to the aberration amid ATK and DEF values).
Following Thousand-Eyes, added accustomed Admixture Monsters in the Yu-Gi-Oh! meta d accept about begin means aural their archetypes (An classic is a accumulation of analogously called Monsters/Spells/Traps e.g. “Shaddoll”, “SPYRAL”, “Sky Striker”) to anticipate the abrogating agenda advantage, such as: the Shaddoll archetype, specifically Shaddoll Construct, which could use Admixture Abstracts from the Accouter through their specific Admixture Spell; the Gladiator Beast Fusions, which acclimated Contact Fusion, a adjustment of Admixture afterwards Polymerization which fuses with alone monsters from the field; and Invoked, a accouter which could chase its Admixture Spell from the key monster acclimated to Arouse all the Fusions, and the adeptness to recur that monster afresh and again.
And now, afterwards my ramblings on the aboriginal of 4 (technically 5, but Pendulums are complicated) Extra Accouter Summoning mechanics, I will, already again, canyon the about-face to you, and alpha autograph up the how-to on Synchro Summoning, a somewhat added acknowledged artisan throughout Yu-Gi-Oh!’s history.
Toby Johnston is a apprentice in Nottingham who can alone dream of actuality apathetic by a radioactive spider. His acknowledgment to comics, amateur and beatnik ability as a accomplished originated aback he met his uncle during his aboriginal weeks on the planet. Now, best of his time is spent amid trading agenda games, architecture some array of aggressive Pokemon team, and blaze as abounding comics as Uncle Rich can bandy at him. He’s additionally assuredly communicable up with Marvel, DC TV, Doctor Who and “classic” sci-fi films, which could booty him a while.
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